SpellBook
Become the greatest wizard of the Annual Grand Rite!
Become the greatest wizard of the Annual Grand Rite!
Become the greatest wizard of the Annual Grand Rite!
Become the greatest wizard of the Annual Grand Rite!
Skills you'll use
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Strategy
Succeed through critical thinking… Think. Plan. Win!
What's in the box
- 1 Vortex Pouch
- 105 Materia tokens (in 7 colors)
- 1 Altar tile
- 1 First Player token
- 4 Familiar boards (1 per player)
- 4 Spell decks (1 per player) of 21 cards each. Each deck is composed of three 7-card sets.
- 4 Player Aid cards (1 per player)
- 1 Discard box (to be assembled beforehand)
- 1 Rulebook
Game details
Become the greatest wizard of the Annual Grand Rite!
In Spellbook players take on the role of wizards, gathering to participate in the Annual Grand Rite. During this competition, they work to fill their Spellbooks with new Spells. The wizards gather around a Vortex (represented by the Pouch), which emits various magical components known as Materia, some of which are placed on the Altar. The wizards use this Materia to learn new Spells or store the power within their Familiars, both of which will earn them points. The contest ends as soon as any wizard’s Spellbook or Familiar is filled. The wizard with the most points wins the competition.